Implementation

The Math Explorer program was designed specifically for out-of-school time. At the heart of each activity is a mathematical skill or process, presented in a game, puzzle, experiment, or project designed to alleviate the fear of math and inspire new interest in math content.

Playing with mathematical ideas in games and activities outside of the classroom can help middle–schoolers become more comfortable with the same concepts when they encounter them in school.

With materials that provide support for the leader as well as support for the content, leaders do not have to be “good in math” to provide their groups with academic enrichment.

Leader's Support
  • Clear simple directions
  • All the materials needed
  • Management tips
  • Tips for extending the activity
Content Support
  • Streamlined “Where’s the Math?” information
  • Tips for Leaders
  • NCTM Standards alignment
  • Math glossary

Three-part Activity Plan

Each activity is presented in three sections to support the leader:

  • Leader Overview: Includes the preparation, materials needed, time duration, a planning chart, the math involved, plus good ideas for getting started.
  • Explorer’s Notebook: Includes step-by-step, easy-to-use instructions to hand out or read aloud to the group.
  • Tips for Leaders: Includes management ideas to make the activity fun, go well, and be meaningful.

Variations for Use

The activities can be used in a variety of ways for different groups:

  • Whole-group activity: Use the activities for a group experience.
  • Individual projects: Suggest an activity to kids who have completed their homework and are looking for a personal project.
  • Peer teaching: Use the activities in cross-age settings where middle-school youth learn to be effective partners for younger children.
  • Family math night: Invite families to have fun experiencing these math activities together.